I love the idea of my Clerics coming back when they die, to just be more annoying. We have so darn many ways to get extra lands in play. So again, amazing. Turntimber Symbiosis lets you look at the top seven cards of your deck and put a creature from among them onto the battlefield. That way, you can reorder the triggers of Nine Lives, making certain that you don’t fill up one of the Nine Lives cards. The stronger the other player’s deck is, the better it’s going to be for you! Then you double that effect at least once for every land you put into play! Luckily for us, we can! Lotus Cobra gives us extra mana of any color for each Landfall proc, making Ancient Greenwarden that much more powerful. Sure, playing them after Terror of the Peaks is nice, but don’t be scared to use ‘em early and start hammering away at the other player. 4 Fabled Passage Do not do this. More Magic is great, but the cost of being able to compete or even just play from home adds up, so I've decided to write about playing Magic on a budget. You can just nickel and dime someone down over a few turns this way without too much difficulty. Trust me, friends. Being put into the graveyard. Not scared. Ancient Greenwarden helps us against mill in its own way. We can decimate someone with Omnath, Locus of Creation, and at least 3 Landfall triggers a turn, for example. And to top it all off, you can cash it in for a card later when it has already done its job and when a 1/1 in the air isn’t important anymore. Nullpriest of Oblivion is a great shout too. Rampando Terrenos. 4 Blackbloom Rogue However, if you replaced Omnath with another one, you could always do it again. As with most “X” cards, this will be expensive and clunky; but you could probably play more than one. This week, we’re talking about MTG Arena Zendikar Rising decks that should wind up being powerful! 1 Castle Ardenvale The alternate deck has Luminous Broodmoth as a strategy too, and if I could find room in this, I’d add her. We have a few that are going to be tough to tangle with, too. Gennaio 25, 2019. We need to preserve it. Whenever it attacks or is targeted by an opponent spells, you can either deal 3 damage to each opponent, or exile the top two cards of your deck. Witch’s Oven is gone because Cauldron Familiar is banned and the key cards have rotated out, and it’s bad against Lucky Clover because they can save it with Borrower and it’s also expensive. At least almost every card in the deck is a creature. 4 Merfolk Windrobber Standard Decks Standard Metagame and Tier List Standard is a dynamic format where you build decks and play using cards in your collection from recently released Magic: The Gathering sets. 4 Akoum Hellhound Stormwing Entity, Magmatic Channeler, plus a few Glasspool Mimics to copy our best creatures, there’s a lot going on under the hood here. 4 Crawling Barrens Now, how’s that sound? It certainly helps the game spiral out of control. 4 Nine Lives Whenever we gain life, a target opponent loses that much life, and we can give all of our creatures lifelink through him. But this is a solid, reliable deck where you can stop those early threats, and once the mid-game threats start popping up, we have the ability to come through and steamroll. If we can get all four Ancient Greenwardens in play somehow, that’s five total triggers of this card’s ability each time we play a land in a turn. We have a few ways to get one-casts that give life, like Charming Prince. Ever. 2 Sea Gate Restoration Now that it’s back again as the Ruin Crab, it’s going to be key to one of the most enjoyable decks in MTG Arena for Zendikar Rising. 4 Branchloft Pathway We’ll make them care about you. We need quite a bit of land to make sure this is an unstoppable force of nature. But we’d rather suffer. The only thing this deck is missing is Trample, to be honest. The only thing missing for my money, is Leyline Tyrant. Zendikar Rising features two Commander decks intended as on-ramps for newer players and introductions to the amazing world of Commander.. A deck where we gain annoying amounts of life at virtually every stage of the game? Though it’s not a mill deck, the more cards we put in the grave, the greater use we can get out of Zareth San, the Trickster. The other thing is “We need to keep our friends coming back over and over”. Once you reach the threshold of eight cards, your whole deck gets more powerful and suddenly your small threats aren’t as small anymore. CONSTRUINDO SEU DECK - Dicas e Estratégias. Oh and, did you know that it’s a Rogue? But what does Omnath do? Copyright © 2021 EsportsTalk.com. When you consider how many lands we can drop in one turn, this is going to be absolutely filthy. Earlier today, two outlets revealed the Zendikar Rising decks. 3 Roiling Regrowth (ZNR) 201 Instead, we tap 2 colorless and put a page counter on it to draw a card. For my money, the most powerful card in this expansion is black! If you’re one of those guys who is saying that this card isn’t great, I don’t disagree! If you have at least 1 Greenwarden, that becomes 8. Between hitting for 3 on any target, AOE exiling colored permanents, or simply using his ultimate, he brings the pain. There was a time when he was a […]. We don’t have control right now, so we don’t need Jace right now. Getting Sprite Dragon out as soon as humanly possible is important, whereas Rielle can show up literally anytime. However, there’s still one possibly greater swing than that, and it is on the side of Anax, Hardened in the Forge. Gotta love it. By paying the kicker, it deals 5 damage to any target, instead of just 3! We can also attack with our Angel of Destiny this way, and sacrifice a Selfless Savior or something to protect, and win on that turn. So it’s very easy to gain life. You may want to hold off until you can cast a few noncreature spells on the same turn, to prevent death via damage, or to drop a Jwari Disruption as a counterspell. It’s reliable, has flexibility, and is effective against a lot of the decks in the meta. This is like a Spell Pierce in this Deck, which is a great card. Crystalline Giant can cap out around 6/6 with a host of annoying abilities like we described above. Fortunately, there are lots of ways for us to start drawing cards for virtually no effort. If you drop this turn 4 to stop Omnath, that might be game for the other player. This also costs 3 mana more often than I thought it would, because everyone plays the Pathways, Temples, Triomes and the Modal Double-Face Lands, and it’s easy to play the first turns of the game without having a Basic Lad involved. However, she’s a 2/4 instead of a ½, and the Nymph in question make your lands every basic land type in addition to their other types. We can steal cards from the other player’s graveyard thanks to Drana, the Last Bloodchief, which is not a game-breaker from the outset. They offer powerful effects, and can double as lands. Other than that, it’s probably good against any deck that plays blue, although you probably don’t need all 4 copies. Again: MORE MILL! My favorite card in White is, predictably, a board wipe option. It’s not super expensive to build (so to speak)! 3 Orah, Skyclave Hierophant That’s why we have Everquill Phoenix and Embercleave respectively. We swing safely (hopefully) with Terror of the Peaks and Kroxa. What I’d really like to find room for in this deck is Maddening Cacophony, which mills half the other player’s deck, if we pay the kicker. Whenever we put a creature into play, it deals damage to any target based on the creature’s power. Murderous Rider is really good, but we just got so much good removal in this deck already, so we just don’t really need it. My issue is that it’s kind of awkward to cast with double black, and you also need to use mana to get rid of Uro eventually. Agadeem’s Awakening is a Modal dual-faced mythic card, which is part land, part awesome Sorcery. Don’t worry, this is a blue deck, so we’re loaded with options. A non-stop flood of ramp in theory! 4 Stonecoil Serpent Do you like always having something to play on curve? If we swing with Uro and Ashaya over and over, Uro will keep triggering his draw/life/land activations. When Ashiok’s Erasure leaves play though, they get the initial exiled spell back. This is more of aggro/midrange, where we drop sneaky tricks and steal the other player’s cards right out of the graveyard. We also want to cast as many copies of Boulder Rush (Rimrock Knight) as possible. However, if the other player has 8 or more cards in the graveyard. Sadly there was no Twitch Prime promo … Create a token that’s a copy of it”. 4 Fabled Passage We should probably talk about our Mana Ramp options, since getting that mana is so important. Same with Alseid of Life’s Bounty, minus the Vigilance. Believe it or not, but this card is actually one of the strongest from Throne of Eldraine; it’s just not easy to have the right place for it. This card can be great in sideboards; I just don’t think that this is the time for it. We even have Alseid of Life’s Bounty to make it protected from whatever color we need to get past for the win. So it’s going to be really easy to get land, especially after Ancient Greenwarden hits the field. Fortunately, Scourge isn’t our only win-con. If that player doesn’t discard a nonland, they lose 3 life, making it even better. Of course, we have Emeria’s Call to make our lifegain creatures indestructible in a pinch, but it will be more likely to be played as a land instead. You’re so good and nobody seems to care. I’d probably hold Scute Swarms in hand and not play them all at once. Plus, we can deal lots of damage pretty safely and reliably steal permanents from the other player. From there, it’s just a Cobra and Mana Elemental away from victory. I am not saying that we are bad against aggressive Decks, because we aren’t, but this will make the matchup even better. Sometimes, we have to sacrifice one for the greater good. If you pay the 1 mana Kicker, it’s 2 damage to each creature. The Kicker is what makes him the most deadly though. That way, it doesn’t matter what the other player does, unless they exile (then we want protection vs. color). We have all the frustrating things you hate to see on the other side of the board, lumped into one deck. That’s why I keep saying I think that deck is going to get banned out and soon. This can be backbreaking against any Deck that tries to win via creatures, because you take care of your problem while creating problems for your opponent. Good thing Ashaya doesn’t have Trample, right? Now that we know that, you’re probably thinking, “Wait, this IS a mill deck! If I thought I could link a Brawndo: The Thirst Mutilator video here, I would. But what’s our end-game? Zareth San Bringing Back Ninjutsu?! If you have a Daxos in play already, or a Cleric of Life’s Blood, that’s going to be stacks on stacks on triggers. But this is a wild deck that will no doubt frustrate lots of players when they see that 15/15 demon coming at them without an ounce of remorse. We’re not using a ton of new cards. Red Deck Wins is here to make sure that’s not possible. Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. So you could in theory use him to absolutely demolish someone as some kind of 15/15 monstrosity. 4 Swamp Zareth, unlike your cheap Rogues, doesn’t do “it all”, but it’s one of the best payoffs for milling your opponent. Plus it comes in and lets you Scry 2, and has Prowess! I haven’t yet; but if they exile their graveyard this could be tough to cast). It’s also important to mention that Scourge’s power and toughness changes. Cultivate lets you search your deck for two basic lands, put one into play, and one into your hand. Check out these Traditional Standard Ranked decklists from MTG Arena! Every Nine Lives can hold 9 counters. It’s a two-cost that has a Kicker of 5. Genesis Ultimatum? He’s a Blue/Black Merfolk with Flash (4/4), with his own Ninjutsu version. I mean, I’m sad that the other player gets to draw a card on my turn, but each player takes 1 extra damage, regardless of what happens. Fireblade Charger or Kargan Intimidator into Embercleave is horrifying to see, even worse when you drop Torbran with them. But it’s an Omnath combo deck, that’s just how they go. Until then, I hope to see you at my next article or on my stream at Twitch. So it’s great in a pinch, but better as a land. The Uro Decks also appear to not have any answers for this, so it’s pretty effective here. A little intro to that title: Ninjutsu is an older ability from the Kamigawa block in MTG. If the other player board wipes, that does not count. Plus we have those fancy Red/Black Dual Modal Mythic Rares that can come into play untapped for 3 life. It will be another answer for Uro – it will not stop all of them, but at least it’s one mana cheaper. People will aim to board wipe this. Then we start hitting them with Angel after Angel, and our ever-growing Cleric until the other player can’t afford to block anymore. It deals 2 damage to any target as a spell, and it’s also a 4/3 creature. Oh yeah, he had to be here. So the later she shows up, the better. Don’t be silly. Then when they perish again, we use Agadeem’s Awakening. Though I’m reluctant to admit it, RDW is going to be good in every meta, for what feels like forever. We can also tap 2 mana (1 white) to give one of our creatures (not him) Lifelink until the end of turn. Before we talk decks, I want to talk about some of the cards in this set! ©Wizards of the Coast LLC. Through these, we can seek out Forsaken Monument faster. It’s going to make us creating our Stonecoil Serpent and summoning Ugin way easier. 6 Island It won’t be any trouble whatsoever to make a 20/20 or 30/30 Stonecoil Serpent. So be aggressive with it. Then we just want to attack whenever it’s safe, as often as possible, and drop Zareth San from your hand (don’t cast him unless you can Flash him in on the other player’s turn and are 100% sure he won’t get blocked). 4 Frantic Inventory Bear in mind, that you don’t have to get through with Robber of the Rich. He will let you steal the other players permanents and put them into play for your own benefit. That’s a Rogue with Flying, Lifelink, and Deathtouch, so he’s a menace. But Emeria’s Call is too good to pass up, as is Agadeem’s Awakening. Another all-star in this Deck. You drop Rielle, she hits the table with enough power to deal lethal damage if she gets through. Good lord. 4 Ancient Greenwarden This is only the start of our MTG Arena Zendikar decks to try out! Having to mill down 80+ cards is not ideal. For 3 mana (1 green), we sacrifice a land, search our library for up to two basic lands, and put them into the battlefield tapped. Did they drop a bunch of infuriating stacks on the pile for abilities and triggers? Can we make that better? In particular, we want more +1/+1 tokens, and to also trigger immediate loss of life on the other player. 3 Stern Dismissal 4 Speaker of the Heavens His ultimate, for those of you that don’t remember, lets you draw 7 cards, gain 7 life, and place 7 permanents from your hand into play. One of the popular decks I’ve seen is Mono-Blue Mill, and that’s fine. But it is one of the cleanest answers you can have against Uro so I want to have this. That 4 mana makes it easier for the next part of this combo: Escape to the Wilds. I tend to sacrifice a land that’s tapped, and I don’t need it for something (RE: You already have multiple islands/mountains/forests in play). How can we stop them from perishing? It only exists in the deck for this kind of answer, unless it’s going to 100% seal the deal and win the game. Each time Uro attacks/is played, you gain 3 lives, draw a card, and play an additional land for the turn. When you cast Kazuul’s Fury, you sacrifice a creature too. Just send in the clowns, and laugh as they suddenly erupt someone’s life total. Finally, red. We can just use those guys to nickel and dime someone down, and wait for the right opportunity to play Scourge of the Skyclaves. If you pay the kicker (3 mana – 1 black), you destroy any target creature or planeswalker. Spoiler season is over, and it’s time to break into the meta! It’s not likely, but whew, would it decimate people! It’s a moderately powerful deck archetype, and it’s always going to be fast and furious. It can ruin the day for your opponent if the timing/creature is right. The damage is so massive and gets through anyway. It does stop your ramp opponents from going almost infinite. 4 Cultivate Or just swing unmolested every turn with a Crystaline Giant as it gets more and more out of control. In a deck with 27+ lands, you can beat someone in the face again and again. Rankle is a great card in general and it helps you finish your opponent off out of nowhere. I’m talking about the Mythic Rare Sea Gate Stormcaller. 1 Evolving Wilds (IKO) 247 2 Everquill Phoenix The only downside is it has to be targeted by a spell. If you think you need more, you can always slot in some Glasspool Mimic to make extra crabs. That’s likely. So let’s talk about this easy-to-use colorless monstrosity! Turn 2 is where a lot of our control options show up too. If things get dicey, we also have Storm’s Wrath to board wipe. While we’re running two Sea Gate Restoration cards, we want to cast at least one as a spell, instead of a land.
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